Through analysation of 28 Days Later it is evident that Boyle, the director of the film,
took inspiration from Romero’s Dead sequels, as it offers social commentary on
society’s grip on consumerism. Kawin states that the horror film genre is
clearly identified when juxtaposed to science fiction (Kawin, 5). However,
Boyle’s film, with the exception of the ‘infected’, illustrates a world all too
similar to today’s society. Throughout the movie, the characters within the
film continue to revert back to pre-apocalyptic society, subconsciously
referring to products and money to the point of blatant product advertising.
Firstly the references to consumerism are
ambiguous and subtle, for example when Jim picks up $100 purple notes on the
steps as he first ventures into the empty London streets. But consistently
product brands are displayed in clear view of the camera, such as Pepsi and
Maltesers. This implies that regardless of the chaotic scenario the characters
are in, society will turn to consumerism as a form of support, an idea Romero
critiqued in Dawn of the Dead (Benson-Allott,
40). However, contrary to Romero’s
view, 28 Days Later creates the
assumption that society does not simply look to consumerism as a form of
comfort, but a necessity to survival (Benson-Allott, 40). This is evident when Selena,
a qualified nurse, states that Jim must consume sugar in order to survive, and
the only form of nutrients available are the brands that are continually
displayed throughout the film.
In addition, the most pleasant scene, to
both the audience and the characters in the film, is when the group of
survivors raids the grocery store, comparing brands and sorting through the
vast amounts of products available. Once again the trope of consumerism is
demonstrated when Frank places his credit card on the bench, a close up shot
clearly identifying this piece of plastic that continues to control the
behavior of the characters. Another distinctive feature compared to
Benson-Allot’s argument is that the effect the products and brands have on the
characters is reversed from Romero’s films, in that the characters are animated
and consciously human rather than the zombified state in Dawn of the Dead, reiterating the consumerist survival instilled in
28 Days Later (Benson-Allott, 40).
As stated by Kawin “Genres are determined
not by plot-elements so much as attitudes towards plot-elements.” (Kawin, 5).
For this reason Boyle has made clear references to products not simply to
induce a sense of realism within the film, but as a social critique to the
film’s viewers in order to reevaluate our obsession and society’s obsession
with consumerism.
Works cited:
Benson-Allott, C. (2013) Distributing the Dead: Killer Tapes and
Shattered Screens: Video Spectatorship from VHS to File Sharing. University
of California Press, California.
Kawin, B. (2004) The Mummy’s Pool: Planks of
reason: essays on the horror film (Rev. ed). Scarecrow Press, Lanham, Md,
2004.
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